![]() 50, 60, and 70.ĭungeons contain treasure coffers throughout the map and after defeating each boss. Hard difficulty dungeons are available at Lv. ![]() "Hard" dungeons are remixes of the original dungeon with new enemies and pathing through the dungeon, but are not generally not significantly more difficult than the original, and can be completed using matched parties. Some dungeons may have two difficulties: regular and hard. Level 14 players cannot enter the dungeon and level 19 and above players are level synced down to level 18 upon entering. Dungeons are some of the most common instances to be played using Duty Finder matching.įor example: Sastasha's level requirements are 15-18. ![]() Players above the level requirement are level synced to the maximum level permitted for the dungeon. ![]() Players below the level requirement cannot enter the dungeon. They also have level requirements (and, starting at level 50, item level requirements). Dungeons need to be unlocked through quests (many are unlocked as part of the main story). Each instance of a dungeon is separate from others and is exclusive to a specific party. This is apparently a drama thing right now but the problem is the stacking buffs make Torghast far to easy so you progress extremely quickly.See also: Trials, Raids, Deep Dungeon, Field Operations, Variant Dungeons, Criterion Dungeons Introductionĭungeons are instanced areas teeming with enemies and bosses, fought by a party of 4 players (1 tank, 1 healer, and 2 DPS).
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